Every Mk II Weapon Upgrade in GTA Online 2025: Research & Costs

    Published: January 2, 2026. Author: GTA Online Database.

    Complete Mk II Weapon Research & Upgrade Guide

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    Every Mk II Weapon Upgrade in GTA Online 2025: Research & Costs

    January 2, 202613 min read

    Complete guide to all Mk II weapon upgrades. Learn every research unlock, ammunition type, and optimal loadout configuration.

    Complete Mk II Weapon Research & Upgrade Guide

    This definitive guide covers every Mk II weapon, their upgrades, research requirements, and optimal configurations for both PvE and PvP.

    Mk II Weapon List

    Pistols: - Pistol Mk II - SNS Pistol Mk II - Heavy Revolver Mk II

    SMGs: - SMG Mk II

    Assault Rifles: - Assault Rifle Mk II - Carbine Rifle Mk II - Special Carbine Mk II - Bullpup Rifle Mk II

    Machine Guns: - Combat MG Mk II

    Shotguns: - Pump Shotgun Mk II

    Snipers: - Heavy Sniper Mk II - Marksman Rifle Mk II

    Research Requirements

    Bunker Research Unlocks (Random Order): Each research item costs $225,000 to fast track: - Explosive Rounds unlock for Heavy Sniper Mk II - Extended Clip unlocks for Combat MG Mk II - Hollowpoint Rounds unlock for Pistol Mk II - Incendiary Rounds unlock for various weapons - Thermal Scope unlocks for snipers and rifles - Various Parts unlock for all Mk II weapons

    Total Research: 51 items Total Fast Track Cost: ~$11.5 million

    All Ammunition Types

    #### Heavy Sniper Mk II Ammo

    • Standard deals normal damage, holds 48 rounds at $280
    • Armor Piercing ignores armor, holds 48 rounds at $580
    • Incendiary causes fire damage over time, holds 48 rounds at $460
    • Explosive damages vehicles, holds 40 rounds at $950 per 4 (best choice)
    • Full Metal Jacket penetrates cover, holds 48 rounds at $460

    #### Combat MG Mk II Ammo

    • Standard deals normal damage with 200 capacity
    • Armor Piercing adds extra armor damage with 200 capacity
    • Tracer shows visible bullet path with 200 capacity
    • Incendiary causes fire damage over time with 200 capacity
    • Full Metal Jacket penetrates cover with 200 capacity

    #### Pump Shotgun Mk II Ammo

    • Standard fires buckshot (default option)
    • Flechette has armor-piercing spread for anti-armor use
    • Incendiary causes fire at close range
    • Explosive creates mini explosions (best choice)
    • Steel Buckshot adds extra damage for general use

    Component Upgrades

    Universal Components: - Extended Clip adds ammo capacity for $27,000 or more - Grip reduces recoil for $21,000 or more - Barrel increases damage and range for $32,000 or more - Muzzle provides various effects for $25,000 or more - Scope adds zoom options for $38,000 or more

    Scope Options: - Holographic provides low zoom, best for close quarters - Large offers medium zoom for general use - Advanced has high zoom for sniping - Thermal varies by weapon, detects heat signatures - Night Vision helps in low-light and dark areas

    Optimal Builds

    #### Heavy Sniper Mk II (Anti-Vehicle) Use heavy barrel, zoom scope (or thermal), explosive ammo, and extended clip. This build one-shots helicopters, damages Oppressors, and works great as anti-materiel.

    #### Heavy Sniper Mk II (PvP) Use heavy barrel, thermal scope, standard or armor-piercing ammo, and extended clip. This build excels at long-range player kills and thermal hunting.

    #### Combat MG Mk II (All-Purpose) Use heavy barrel, optional suppressor, grip, holographic scope, standard ammo, and extended clip for 200 rounds. This is your primary automatic weapon.

    #### Carbine Rifle Mk II (PvP) Use heavy barrel, holographic scope, grip, armor-piercing ammo, and extended clip. This is an accurate assault weapon for player combat.

    #### Pump Shotgun Mk II (Utility) Use default barrel, holographic scope, explosive slug ammo, and extended clip. This is essentially a pocket explosive launcher.

    Research Priority Order

    Must-Have (Do First): 1. Heavy Sniper Mk II Explosive Rounds 2. Combat MG Mk II Extended Clip 3. Thermal Scope (any) 4. Oppressor Mk II Missiles

    Nice to Have: 5. Carbine Rifle Mk II components 6. Shotgun Explosive Slugs 7. Armor Piercing rounds 8. Various liveries

    Low Priority: - Most vehicle upgrades - Cosmetic options - Specialized ammo types

    Fast Track vs. Natural Research

    Fast Track: - $225,000 per item - Instant unlock - Expensive total ($11.5M)

    Natural Research: - Free (just supplies) - Takes 5-10 hours per item - 51 items total = 250+ hours

    Recommendation: Fast track priority items (explosive rounds, key mods) while letting others research naturally with leftover supplies.

    Workshop Locations Comparison

    Workshop options for weapon upgrades: - MOC costs $245,000, is mobile but needs to be called - Terrorbyte costs $495,000, also upgrades the Oppressor but is expensive - Avenger costs $245,000, can fly but controls are clunky - Kosatka costs $240,000, always accessible but only in the sub - Agency costs $380,000, convenient but in a fixed location

    Conclusion

    Focus research on explosive rounds for Heavy Sniper Mk II first. It's game-changing. The Combat MG Mk II extended clip is second priority. Most other upgrades are quality-of-life improvements rather than essentials.

    Items Mentioned in This Article

    Vapid Bullet - GTA Online

    Vapid Bullet

    An American supercar based on the Ford GT.

    $155,000
    Speed88
    Acceleration82
    Handling78
    Pegassi Oppressor Mk II - GTA Online
    Weaponized
    Trade Price

    Pegassi Oppressor Mk II

    A flying motorcycle with homing missiles. One of the most versatile vehicles.

    $8,000,000
    $6,000,000
    Speed70
    Acceleration75
    Handling90
    Benefactor Terrorbyte - GTA Online
    Weaponized

    Benefactor Terrorbyte

    A mobile operations center for the Oppressor Mk II.

    $1,375,000
    Speed50
    Acceleration45
    Handling55
    Heavy Sniper Mk II - GTA Online
    Rank 90

    Heavy Sniper Mk II

    An upgraded heavy sniper rifle with explosive rounds capability.

    $165,375
    Damage95
    Accuracy98
    Fire Rate20

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